Website powered by

Knight

Realtime character - modeled from a concept by Baek Ji. It's one of my favorite armor designs of all time. :)
https://www.artstation.com/artwork/XB2Ar0

This is a relatively old work and I had initially completed the sculpt, retopo, UV's and weapon + armor textures. I then started working with Georgian Avasilcutei through his Patreon mentorship program and we focused on three major areas: building the hair, improving the character's head, and making the original textures better. Georgian's feedback was incredibly helpful and I'm so thankful for the patience that he had with me. Honorable mention goes out to all of the other students who gave me additional support and feedback along the way. I love you guys. :)

You can check out my mentor here:
https://www.artstation.com/nimlot

Sculpted in Zbrush, modeled and retopologized in Maya, textured in Substance Painter and rendered in Marmoset Toolbag 3. Hair cards were laid out in Blender.