Delighted to present the work I did on Skjoldr, which was to finalize and polish his textures and create his groom. Concept by Yefim Kligerman. Skjoldr's head was sculpted and textured by Angela Rico, and the rest of the high poly was by Alvaro Zabala. KB Byun was in charge of the process of bringing this character from sculpt to game, as well as first pass textures.
https://www.artstation.com/yefim_kligerman
https://www.artstation.com/zawa
https://www.artstation.com/angela_rico
https://www.artstation.com/kbart
High Poly: Alvaro Zabala
Head High Poly and Head Textures: Angela Rico
First Pass Textures: KB Byun
Final Materials, Textures and Groom: Amanda Irani
Art Direction: Rafael Grassetti
Character Lead: Eric Valdes